Vanitas
Vanitas is a jazzy mystery game where you play a constantly evolving dice game with the strange passengers on a train to nowhere.
accomplishments
Rising Tide Competition Winner. We submitted a trailer to the Blue Ocean Rising Tide competition and placed 10th out of thousands of submissions.
my contributions
Scalable Systems. Designed and engineered the scalable systems behind Vanitas' dice game. This included:
creating modular classes and components to be able to rapidly prototype new mechanics and 'encounters'
creating usable and versatile narrative components that myself and the rest of the team could use to craft interactive spaces
Designed Folk Game. Designed and tuned the folk dice game, including:
rapid prototyping and play-testing, both digital and physical,
designing enemy AI that demonstrated high level play,
and balancing progression by extrapolating die value and synergy
notes from me
The demo that is Vanitas in its current form was developed over the course of only 3 months, working part time. While this project has been tabled for our team to work on our graduate thesis, we will likely return to the project in the future.