GUAC-A-MOLE

Your salary just isn't cutting it so you have to start making guacamole at work to make ends meet. Use the office paper cutter to chop ingredients, toss aside any office supplies, and make sure to keep doing your job!

accomplishments

  • Featured at Wonderville. Showcased at Wonderville's ALT.CTRL (alternative controller) festival.
  • Featured at MAGFest. (Will be) showcased at MAGFest's Indie Arcade, 2025.
  • my contributions

    ALT.CTRL Engineering. Collaborated with our lead fabricator to marry the cabinet's physical interactivity with in-game interactivity.

    Narrative x Economy. Designed a caricatured economy to support the narrative themes revolving around gig economy, jobflation, and poverty.

    Deep Collaboration. Worked in a small but highly specialized team. As the lead engineer, I served as a focal point, working closely with and helping implement across all departments.

    notes from me

    GUAC is a coalescence of systems, simulations, and mechanics all trying to have a conversation about labor, class, and capitalism. Like you are a writer and WORK, GUAC is an attempt to craft an emergent and often personal narrative from the systems of the game, Bogost would probably call that procedural rhetoric.

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